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- /* $Id: logic.c,v 1.4 1997/03/04 18:56:57 brianp Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 2.2
- * Copyright (C) 1995-1997 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
- /*
- * $Log: logic.c,v $
- * Revision 1.4 1997/03/04 18:56:57 brianp
- * added #include <stdlib.h> for abort()
- *
- * Revision 1.3 1997/01/28 22:16:31 brianp
- * added gl_logicop_rgba_span() and gl_logicop_rgba_pixels()
- *
- * Revision 1.2 1997/01/04 00:13:11 brianp
- * was using ! instead of ~ to invert pixel bits (ugh!)
- *
- * Revision 1.1 1996/09/13 01:38:16 brianp
- * Initial revision
- *
- */
-
-
- #include <stdlib.h>
- #include "alphabuf.h"
- #include "context.h"
- #include "dlist.h"
- #include "logic.h"
- #include "macros.h"
- #include "pb.h"
- #include "span.h"
- #include "types.h"
-
-
-
- void gl_LogicOp( GLcontext *ctx, GLenum opcode )
- {
- if (INSIDE_BEGIN_END(ctx)) {
- gl_error( ctx, GL_INVALID_OPERATION, "glLogicOp" );
- return;
- }
- switch (opcode) {
- case GL_CLEAR:
- case GL_SET:
- case GL_COPY:
- case GL_COPY_INVERTED:
- case GL_NOOP:
- case GL_INVERT:
- case GL_AND:
- case GL_NAND:
- case GL_OR:
- case GL_NOR:
- case GL_XOR:
- case GL_EQUIV:
- case GL_AND_REVERSE:
- case GL_AND_INVERTED:
- case GL_OR_REVERSE:
- case GL_OR_INVERTED:
- ctx->Color.LogicOp = opcode;
- ctx->NewState |= NEW_RASTER_OPS;
- return;
- default:
- gl_error( ctx, GL_INVALID_ENUM, "glLogicOp" );
- return;
- }
- }
-
-
-
-
- /*
- * Apply the current logic operator to a span of CI pixels. This is only
- * used if the device driver can't do logic ops.
- */
- void gl_logicop_ci_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
- GLuint index[], GLubyte mask[] )
- {
- GLuint dest[MAX_WIDTH];
- GLuint i;
-
- /* Read dest values from frame buffer */
- (*ctx->Driver.ReadIndexSpan)( ctx, n, x, y, dest );
-
- switch (ctx->Color.LogicOp) {
- case GL_CLEAR:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- index[i] = 0;
- }
- }
- break;
- case GL_SET:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- index[i] = 1;
- }
- }
- break;
- case GL_COPY:
- /* do nothing */
- break;
- case GL_COPY_INVERTED:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- index[i] = ~index[i];
- }
- }
- break;
- case GL_NOOP:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- index[i] = dest[i];
- }
- }
- break;
- case GL_INVERT:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- index[i] = ~dest[i];
- }
- }
- break;
- case GL_AND:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- index[i] &= dest[i];
- }
- }
- break;
- case GL_NAND:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- index[i] = ~(index[i] & dest[i]);
- }
- }
- break;
- case GL_OR:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- index[i] |= dest[i];
- }
- }
- break;
- case GL_NOR:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- index[i] = ~(index[i] | dest[i]);
- }
- }
- break;
- case GL_XOR:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- index[i] ^= dest[i];
- }
- }
- break;
- case GL_EQUIV:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- index[i] = ~(index[i] ^ dest[i]);
- }
- }
- break;
- case GL_AND_REVERSE:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- index[i] = index[i] & ~dest[i];
- }
- }
- break;
- case GL_AND_INVERTED:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- index[i] = ~index[i] & dest[i];
- }
- }
- break;
- case GL_OR_REVERSE:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- index[i] = index[i] | ~dest[i];
- }
- }
- break;
- case GL_OR_INVERTED:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- index[i] = ~index[i] | dest[i];
- }
- }
- break;
- default:
- gl_error( ctx, GL_INVALID_ENUM, "gl_logic error" );
- }
- }
-
-
-
- /*
- * Apply the current logic operator to an array of CI pixels. This is only
- * used if the device driver can't do logic ops.
- */
- void gl_logicop_ci_pixels( GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- GLuint index[], GLubyte mask[] )
- {
- GLuint dest[PB_SIZE];
- GLuint i;
-
- /* Read dest values from frame buffer */
- (*ctx->Driver.ReadIndexPixels)( ctx, n, x, y, dest, mask );
-
- switch (ctx->Color.LogicOp) {
- case GL_CLEAR:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- index[i] = 0;
- }
- }
- break;
- case GL_SET:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- index[i] = 1;
- }
- }
- break;
- case GL_COPY:
- /* do nothing */
- break;
- case GL_COPY_INVERTED:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- index[i] = ~index[i];
- }
- }
- break;
- case GL_NOOP:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- index[i] = dest[i];
- }
- }
- break;
- case GL_INVERT:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- index[i] = ~dest[i];
- }
- }
- break;
- case GL_AND:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- index[i] &= dest[i];
- }
- }
- break;
- case GL_NAND:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- index[i] = ~(index[i] & dest[i]);
- }
- }
- break;
- case GL_OR:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- index[i] |= dest[i];
- }
- }
- break;
- case GL_NOR:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- index[i] = ~(index[i] | dest[i]);
- }
- }
- break;
- case GL_XOR:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- index[i] ^= dest[i];
- }
- }
- break;
- case GL_EQUIV:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- index[i] = ~(index[i] ^ dest[i]);
- }
- }
- break;
- case GL_AND_REVERSE:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- index[i] = index[i] & ~dest[i];
- }
- }
- break;
- case GL_AND_INVERTED:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- index[i] = ~index[i] & dest[i];
- }
- }
- break;
- case GL_OR_REVERSE:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- index[i] = index[i] | ~dest[i];
- }
- }
- break;
- case GL_OR_INVERTED:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- index[i] = ~index[i] | dest[i];
- }
- }
- break;
- default:
- gl_error( ctx, GL_INVALID_ENUM, "gl_logic_pixels error" );
- }
- }
-
-
-
- /*
- * Apply the current logic operator to a span of RGBA pixels. This is only
- * used if the device driver can't do logic ops.
- */
- void gl_logicop_rgba_span( GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- GLubyte red[], GLubyte green[],
- GLubyte blue[], GLubyte alpha[],
- GLubyte mask[] )
- {
- GLubyte rdest[MAX_WIDTH], gdest[MAX_WIDTH];
- GLubyte bdest[MAX_WIDTH], adest[MAX_WIDTH];
- GLuint i;
-
- /* Read span of current frame buffer pixels */
- gl_read_color_span( ctx, n, x, y, rdest, gdest, bdest, adest );
-
- /* apply logic op */
- switch (ctx->Color.LogicOp) {
- case GL_CLEAR:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- red[i] = green[i] = blue[i] = alpha[i] = 0;
- }
- }
- break;
- case GL_SET:
- {
- GLubyte r = (GLint) ctx->Visual->RedScale;
- GLubyte g = (GLint) ctx->Visual->GreenScale;
- GLubyte b = (GLint) ctx->Visual->BlueScale;
- GLubyte a = (GLint) ctx->Visual->AlphaScale;
- for (i=0;i<n;i++) {
- if (mask[i]) {
- red[i] = r;
- green[i] = g;
- blue[i] = b;
- alpha[i] = a;
- }
- }
- }
- break;
- case GL_COPY:
- /* do nothing */
- break;
- case GL_COPY_INVERTED:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- red[i] = ~red[i];
- green[i] = ~green[i];
- blue[i] = ~blue[i];
- alpha[i] = ~alpha[i];
- }
- }
- break;
- case GL_NOOP:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- red[i] = rdest[i];
- green[i] = gdest[i];
- blue[i] = bdest[i];
- alpha[i] = adest[i];
- }
- }
- break;
- case GL_INVERT:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- red[i] = ~rdest[i];
- green[i] = ~gdest[i];
- blue[i] = ~bdest[i];
- alpha[i] = ~adest[i];
- }
- }
- break;
- case GL_AND:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- red[i] &= rdest[i];
- green[i] &= gdest[i];
- blue[i] &= bdest[i];
- alpha[i] &= adest[i];
- }
- }
- break;
- case GL_NAND:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- red[i] = ~(red[i] & rdest[i]);
- green[i] = ~(green[i] & gdest[i]);
- blue[i] = ~(blue[i] & bdest[i]);
- alpha[i] = ~(alpha[i] & adest[i]);
- }
- }
- break;
- case GL_OR:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- red[i] |= rdest[i];
- green[i] |= gdest[i];
- blue[i] |= bdest[i];
- alpha[i] |= adest[i];
- }
- }
- break;
- case GL_NOR:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- red[i] = ~(red[i] | rdest[i]);
- green[i] = ~(green[i] | gdest[i]);
- blue[i] = ~(blue[i] | bdest[i]);
- alpha[i] = ~(alpha[i] | adest[i]);
- }
- }
- break;
- case GL_XOR:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- red[i] ^= rdest[i];
- green[i] ^= gdest[i];
- blue[i] ^= bdest[i];
- alpha[i] ^= adest[i];
- }
- }
- break;
- case GL_EQUIV:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- red[i] = ~(red[i] ^ rdest[i]);
- green[i] = ~(green[i] ^ gdest[i]);
- blue[i] = ~(blue[i] ^ bdest[i]);
- alpha[i] = ~(alpha[i] ^ adest[i]);
- }
- }
- break;
- case GL_AND_REVERSE:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- red[i] = red[i] & ~rdest[i];
- green[i] = green[i] & ~gdest[i];
- blue[i] = blue[i] & ~bdest[i];
- alpha[i] = alpha[i] & ~adest[i];
- }
- }
- break;
- case GL_AND_INVERTED:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- red[i] = ~red[i] & rdest[i];
- green[i] = ~green[i] & gdest[i];
- blue[i] = ~blue[i] & bdest[i];
- alpha[i] = ~alpha[i] & adest[i];
- }
- }
- break;
- case GL_OR_REVERSE:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- red[i] = red[i] | ~rdest[i];
- green[i] = green[i] | ~gdest[i];
- blue[i] = blue[i] | ~bdest[i];
- alpha[i] = alpha[i] | ~adest[i];
- }
- }
- break;
- case GL_OR_INVERTED:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- red[i] = ~red[i] | rdest[i];
- green[i] = ~green[i] | gdest[i];
- blue[i] = ~blue[i] | bdest[i];
- alpha[i] = ~alpha[i] | adest[i];
- }
- }
- break;
- default:
- /* should never happen */
- abort();
- }
- }
-
-
-
- /*
- * Apply the current logic operator to an array of RGBA pixels. This is only
- * used if the device driver can't do logic ops.
- */
- void gl_logicop_rgba_pixels( GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- GLubyte red[], GLubyte green[],
- GLubyte blue[], GLubyte alpha[],
- GLubyte mask[] )
- {
- GLubyte rdest[PB_SIZE], gdest[PB_SIZE], bdest[PB_SIZE], adest[PB_SIZE];
- GLuint i;
-
- /* Read pixels from current color buffer */
- (*ctx->Driver.ReadColorPixels)( ctx, n, x, y, rdest, gdest, bdest, adest, mask );
- if (ctx->RasterMask & ALPHABUF_BIT) {
- gl_read_alpha_pixels( ctx, n, x, y, adest, mask );
- }
-
- /* apply logic op */
- switch (ctx->Color.LogicOp) {
- case GL_CLEAR:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- red[i] = green[i] = blue[i] = alpha[i] = 0;
- }
- }
- break;
- case GL_SET:
- {
- GLubyte r = (GLint) ctx->Visual->RedScale;
- GLubyte g = (GLint) ctx->Visual->GreenScale;
- GLubyte b = (GLint) ctx->Visual->BlueScale;
- GLubyte a = (GLint) ctx->Visual->AlphaScale;
- for (i=0;i<n;i++) {
- if (mask[i]) {
- red[i] = r;
- green[i] = g;
- blue[i] = b;
- alpha[i] = a;
- }
- }
- }
- break;
- case GL_COPY:
- /* do nothing */
- break;
- case GL_COPY_INVERTED:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- red[i] = ~red[i];
- green[i] = ~green[i];
- blue[i] = ~blue[i];
- alpha[i] = ~alpha[i];
- }
- }
- break;
- case GL_NOOP:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- red[i] = rdest[i];
- green[i] = gdest[i];
- blue[i] = bdest[i];
- alpha[i] = adest[i];
- }
- }
- break;
- case GL_INVERT:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- red[i] = ~rdest[i];
- green[i] = ~gdest[i];
- blue[i] = ~bdest[i];
- alpha[i] = ~adest[i];
- }
- }
- break;
- case GL_AND:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- red[i] &= rdest[i];
- green[i] &= gdest[i];
- blue[i] &= bdest[i];
- alpha[i] &= adest[i];
- }
- }
- break;
- case GL_NAND:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- red[i] = ~(red[i] & rdest[i]);
- green[i] = ~(green[i] & gdest[i]);
- blue[i] = ~(blue[i] & bdest[i]);
- alpha[i] = ~(alpha[i] & adest[i]);
- }
- }
- break;
- case GL_OR:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- red[i] |= rdest[i];
- green[i] |= gdest[i];
- blue[i] |= bdest[i];
- alpha[i] |= adest[i];
- }
- }
- break;
- case GL_NOR:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- red[i] = ~(red[i] | rdest[i]);
- green[i] = ~(green[i] | gdest[i]);
- blue[i] = ~(blue[i] | bdest[i]);
- alpha[i] = ~(alpha[i] | adest[i]);
- }
- }
- break;
- case GL_XOR:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- red[i] ^= rdest[i];
- green[i] ^= gdest[i];
- blue[i] ^= bdest[i];
- alpha[i] ^= adest[i];
- }
- }
- break;
- case GL_EQUIV:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- red[i] = ~(red[i] ^ rdest[i]);
- green[i] = ~(green[i] ^ gdest[i]);
- blue[i] = ~(blue[i] ^ bdest[i]);
- alpha[i] = ~(alpha[i] ^ adest[i]);
- }
- }
- break;
- case GL_AND_REVERSE:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- red[i] = red[i] & ~rdest[i];
- green[i] = green[i] & ~gdest[i];
- blue[i] = blue[i] & ~bdest[i];
- alpha[i] = alpha[i] & ~adest[i];
- }
- }
- break;
- case GL_AND_INVERTED:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- red[i] = ~red[i] & rdest[i];
- green[i] = ~green[i] & gdest[i];
- blue[i] = ~blue[i] & bdest[i];
- alpha[i] = ~alpha[i] & adest[i];
- }
- }
- break;
- case GL_OR_REVERSE:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- red[i] = red[i] | ~rdest[i];
- green[i] = green[i] | ~gdest[i];
- blue[i] = blue[i] | ~bdest[i];
- alpha[i] = alpha[i] | ~adest[i];
- }
- }
- break;
- case GL_OR_INVERTED:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- red[i] = ~red[i] | rdest[i];
- green[i] = ~green[i] | gdest[i];
- blue[i] = ~blue[i] | bdest[i];
- alpha[i] = ~alpha[i] | adest[i];
- }
- }
- break;
- default:
- /* should never happen */
- abort();
- }
- }
-
-
-